Autodesk Maya - Eyeon Fusion - Visual FX - Simulations - Compositing - Tracking - Supervision - Generalist
Nike (2006)
Postpanic needed a cool company. It was during my CEO time at QuadrigaFX.

 

This project was quiet intense. Moderate deadline but tons and tons of shots. And to make it more complex, lots and lots of motion blur.

My part was to get a team going than can do keying, rotoscoping and tracking. Gladly I found some really good keyer and rotoscoper, so I just had to fix some little dirt sparks they missed (under the shear amount of shots no problem, was fun, too). But there were not many trackers to be found that could deal with blurred tracking markers or no tracking markers at all.

So again I tracked a hell of a lot of shots. Most of them by hand. Many closeups had one blurred tracker in the bg. Rofl, nothing for the programs. But after a while you become a real tracking machine, and in the end I just tracked them all by hand because it was way faster than the programs out there. Not so precise? Just got to know the tricks. It's all about mathematics and geometries. You can reconstruct them in your head.

Just kidding, maybe you can't be that precise but for dozens of shots the manual tracking really worked better and faster.

 

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